Hello! This is the final devlog for this game!

A LOT has changed over the course of this short development of the game

ok not really

But some changes in mechanics were in order!

Physical powerups for one, has been discarded in favor of powering up the player based on the number of enemies defeated! (firerate goes up every 5 kills after the 10th)

The goal is to get as many points without dying, and the game can get pretty difficult if you let the enemies pile up

The aesthetic goals are again between a challenging experience keeping players on their toes to avoid getting hit by the horde and for the player to eventually reach a state of power where the fun is derived from shooting an unreasonable amount of bullets at a lot of enemies

so if a player can feel that, I have achieved my aesthetic goals

Thanks for following me on this journey! This was a lot of work!!!